In a brilliant blog, games design student Robin Burkinshaw tells the tragic but fascinating story of what happened when he stripped two game characters of their possessions and left them in a place designed to look an abandoned park, letting his simulated humans fend for themselves.
It’s a virtual social experiment that relies almost entirely on the programming of the characters to decide what happens next.
I’ve read through the entire blog in one sitting (it is that amazing) and I recommend the blog to all of you! While reading through it, it felt like a good book and I could not stop thinking that it would make a great movie or TV series. It just goes to show how good games are getting these days, particularly this game.
Calling the Sims a game is an understatement – it is so much more and you just have to play it to find out that for yourself.
Please have a look at Alice and Kev.
Do not just look at it for its entertainment value. Think about what Robin is doing. He’s drawn a huge amount of attention to his blog and, ultimately to himself. In the process he’s proven what a great storyteller he is (this should work well for his career in game design) and probably earned quite a lot from Amazon.com (if you buy The Sims 3 from one of the links on his site, he gets a commission).
It is a prime example of using what you already have in hand to try and get ahead. What talents/skills/strengths do you have in hand? Are you fully exploiting their potential?